Rise of the Tomb Raider (taking inspiration from…)

riseofthetombraider

Early in the production of Rise of the Tomb Raider, Crystal Dynamics put together something called a rippomatic to help set an emotional tone for the rest of development. A rippomatic is basically an faux trailer for the game, created before any assets or even a game’s story has been fully fleshed out. It’s a common practice in the development of video games, and is built out of a collection of scenes from movies that help set the mood of the game and give something the team (and those financing the game) can see early on to get an idea of the ultimate goal of the game.

“We look at media as a place to start and give us ideas and inspire us to make something better,” says the Rise of the Tomb Raider’s director Brian Horton. It’s not necessarily that the plot of these films will mirror that of Rise of the Tomb Raider, or in some cases are even particularly good films, they just all feature specific scenes of emotional resonance, or cool visuals that the team hopes to emulate for their own purposes. “It informs the gestalt of what ultimately becomes our own idea. It’s basically a sketch,” says Horton.

Want to know which films made it onto his list?

Read the rest of the article here: http://www.gameinformer.com/b/features/archive/2015/02/18/eight-films-that-helped-inspire-rise-of-the-tomb-raider.aspx

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