Creepy Cat | Hard Feelings

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Welcome to a new short playthrough of a free game called Hard Feelings. You can get the game here. All the events in this game happen in a single house with a creepy cat that seems to want to get you through a basement door. When we finally get into the basement room there is a man with a bag on his head. There are some missing posters in the room and oh forgot to mention we shoot him. Don’t really know if he kidnapped the missing people or we are the kidnapper ourselves. As always the video is at the bottom of this post.

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Thank you for reading and for all of your support.

Don’t forget. Keep Being Awesome

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Mountain Top | Ori and The Blind Forest : Part 15

Welcome to another episode of Ori and the Blind Forest. In this episode we play around with some large boulders to block some death rays. We eventually get ourselves to the top of the mountain. As usual the game looks absolutely fantastic. As always you can watch this playthrough at the bottom of this post. Enjoy

Thank you for watching and for all of your support.

Don’t forget. Keep Being Awesome

Mesmerizing Experience | Remembering

Remembering 1 Welcome to another playthrough of the week. Today a game called Remembering. Now this is a sound game so we can’t really write much about it except our experience of the game. The game uses sound to make the player feel different things. There are sounds for the beach, for a construction site and even some sinister sounds. It uses really simply visual cues to tell the player where to go and what to do. It is an experience to play or watch and you can get it here. Below is our playthrough. Enjoy Thank you for reading and thank you for all of your support. Don’t forget. Keep Being Awesome

E3 ‘the gaming Mecca’ : Day 0

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Here we have the final press conference of E3 Day 0, by this point most people who watched and were involved with the day were nearing that tired phase but new games always perk us right up. Playstation did not disappoint this year with their roster of games and hardware

Playstation began immediately with a much awaited return of some of the finest storytelling in gameplay history in the form of The Last Guardian the first of many  exclusives to be announced

After building the hype Sony then came from the left field with a game no one had heard of until yesterday (Day 0) in the form of Horizon: Zero Dawn. The tale follows remnants of the human race we know today living in a manner most likely to remind you of American Indians; except instead of fighting your fellow man, the game will lead you into situations that test the skills of your tribe… because “a storm is coming.”

Playstation kept the ball rolling with more great gameplay demos and titles to peak interests. Next up was the re-introduction of Agent 47 in HITMAN and the Playstation 4 exclusive Street Fighter V

HITMAN:

STREETFIGHTER V:

An appearance from last year’s successful No Man’s Sky team was well received again this year at E3 as last year was the idea being presented. This year we got to see how the space. no. How the Universe exploration game actually works, looks and feels. No Man’s Sky boasts its almost unimaginable sense of scale and for the first time we got to see it:

This piece of gameplay was then bolstered even further with Sony’s introduction of one of the more very well voice acted games in the current E3 line up Firewatch combined with an immersive atmosphere makes this a game to watch out for in the coming months.

Playstation’s first person shooter Destiny also made an appearance with news on their expansion DLC: The Taken King, which adds more content to the game for those who have completed the initial game campaign with the addition off a new adversary. his Father. (tried my hardest not to spoil)

Playstation also brought up some off their Assassin’s Creed: Syndicate exclusives which this year included some missions involving a string of murders within the city of London. Either protagonist character is able to be used for these but they are exclusive to Playstation 4

After Assassin’s Creed came the unveiling of a new Square Enix title in the form of Final Fantasy: World of Final Fantasy (2016 release)

But arguably the main event of this press conference was that finally after years of requests by the fans of the Final Fantasy series the staff at Square Enix finally decided to reveal Final Fantasy VII the Remake — which is the game remastered in 1080p next Gen graphics

After the hype of Final Fantasy we were then shown how some games like octodad & other kick-starters can be really successful by being directly helped by their fan base. Shenmue III a much loved J-RPG was shown to be the next in line to try and reach the same heights as a kickstarter by putting the “fate of Shenmue in your hands”

Batman Arkham Knight also made an appearance with the Playstation showing off their Scarecrow missions within the game. Moving on from this like Microsoft, Playstation also had some VR gaming (virtual reality) to show with Project Morpheus. Going the step further than Microsoft’s Oculus technology and announcing VR multiplayer experience

With that covered Playstation unveiled a shift in terms of CoD, which is now home at Playstation. Only last year did Xbox have all the CoD perks of first to get maps and Beta testing but now it seems that the Playstation 4 has taken up the mantle with Call of Duty: Black Ops III exclusive beta gameplay

Now this was towards the end of Sony’s Playstation press conference and to end they decided to show the partnership between Lucas Arts and the Playstation in the form of Disney Infinity. This partnership of course displayed a Star Wars link within Disney Infinity; showing how the Star Wars Saga is multi-generational & reflecting that in their entertainment. The initial phase is to produce the Star Wars Trilogy and then to bring in the original set of films for the older generation that grew up with that era of Lucas film & combining both experiences for a family like feel.

This led into the main attraction of the Star Wars fan time with the display of the upcoming release Star Wars Battlefront; looking great on the Playstation system the game demo performed well in displaying how the battles can escalate.

This press conference ended with the live gameplay demo of Sony’s Playstation’s title Uncharted 4 : A Thief’s End

and with that the conference came to a close. What games did you think seemed really good? any favourites? any NEW favourites?

E3 Day 0 proved not to disappoint and it is just the beginning

more information as it follows

Ciao-su =^_^=

E3 ‘the gaming Mecca’ : Day 0

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Ubisoft were third on the line up of press conference shows on Day 0 & with the current hype over just a few of their franchise games that are expected to come out, Ubisoft had a cool show in mind and we all knew it.

Ubisoft kept theirs short and sweet. Most of their games are multi-platform and so, like EA, they got to show off their own franchises in the best light:

First up was Rainbow Six: Siege

then Just Dance 2016

then Anno: 2205

then For Honor

also up Assassin’s Creed: Syndicate

One unexpected piece of the Ubisoft Gold was:

then some more on the upcoming start in the Tom Clancy legacy, The Division

and to end, like Tom Clancy isn’t smiling enough upstairs, Ghost Recon: WildLands

nice, short and sweet. The way Ubisoft always does it

keep on following as always

Ciao-su =^_^=

E3 ‘the gaming Mecca’ : Day 0

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Day 0 of E3 was not Microsoft’s day alone as next up was Electronic Arts; most commonly known in today’s world as EA – “it’s in the game”

With collaborations across the various platforms EA were there to show that just because they make games for both console giants doesn’t mean they can’t impress just as well. Choosing to start from the top they began with the introduction of NEED FOR SPEED :

need for speedThis title featured a return to what is great about the franchise in all the forms it has been given to us before in the form of being an icon in each of the five things that make the franchise fun.

  • Speed – Speed is the connection that exists between car and driver that is only present at top speeds. It’s about keeping your nerve and never lifting off the gas. It’s about the adrenaline rush of taking a corner at high speed, having faith that your car will hold firm and not loose grip. The fearless always push the limits.
  • Style – Style is pure expression through driving, sending your car into a corner sideways with ultimate precision. It’s the feeling of freedom for that split second as your tires leave the ground, when you find yourself in a place where only you and the car exist. For some, style is all that matters.
  • Build – Build is where you take your car to the extreme through both visual and performance modification. The constant need to improve and personalize, shaping the car to your own vision. Craftsmen build, searching for perfection.
  • Crew – Ride together with your Crew and never hit the streets alone. Put your faith in others as bumpers come within inches of one another. This is the skill of close proximity chaos.
  • Outlaw – Become an Outlaw, messing with and escaping from the cops. Always looking to raise the stakes through risk vs reward driving, pushing the limits and looking over your shoulder. Live life on the edge as you crave the thrill of the chase.

EA boasted the seamless integration of actors and game elements within scenes & gameplay. From this the introduction to their Star Wars The Old Republic: Knights of the Fallen Empire

this fan favourite was said to be created with the fans requests in mind, with the want of more BioWare like choice based gameplay (play Mass Effect/Dragon Age if you are unsure what we mean) that determines outcomes in your story at pivotal points.

Another point of interest was the unveiling of the new IP unravel:

Using yarn like mechanics the game focuses on expressing the puzzle solutions in the different style, similar to LittleBig Planet but not ‘sickbay’ style. Also EA were of course showing of the 16’s of their sports gaming franchises:

golf 2016

and of course

Thats enough of the re-skinned gaming as EA really did fire on all cylinders this year with more trailers and gameplay footage, hope you enjoy:

February 2016 –

This wasn’t the only game on everyone’s mind with the soon to be released star wars film; Battlefront was in the air… then on screen:

The latter stages of EA’s press conference was their display of mobile applications syncing and sometimes enhancing their entertainment features with partner apps like the FIFA Ultimate Team 2015. This is a concept that will be ambitiously put to use with their Star Wars: Knights of the Old Republic title, called Star Wars: Galaxy of heroes.

Electronic Arts are really making sure to keep up both on both console’s and on their own success as last year Titanfall was the talk of E3

more to follow as always

ciao-su =^_^=

Follow The Wind | Ori and The Blind Forest : Part 14

Welcome to another episode of Ori and The Blind Forest. In the last episode we had arrived at Kuro’s nest. As always you can watch this episode at the bottom of this post.

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We travel further into the nest and find an egg. A cutscene starts to play. We see Kuro with her children. This seems to be a flash back. Kuro leaves the nest to go find some more food leaving the children alone. The big tree seems to start spewing out light energy. The light spreads throughout the forest, reaching Kuro’s nest. Kuro’s children start to be engulfed by the light. Kuro hears the cries of her children and hurries back. Unfortunately she is too late and they have died. This is why Kuro hates Ori’s light.

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Back to the game now and Kuro immediately appears where we are. She is obviously not happy with our presence so Ori jumps off the cliff down to the ground. We are back now near the outside of the ruins. The gameplay makes a drastic change. We must now escape this area while hiding from Kuro’s gaze. If we stay in her line of sight too long that will be the end of us.

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We barely escape from Kuro. Now the whole map is filled with wind. We must now travel to Sorrow Pass. We take Ori back to where the raging river is. This place now has an air stream. This allows us to travel up to Sorrow Pass.

sorrow pass

The place is pretty much a minefield of spiky walls, stray projectiles and crazy winds. There are shards located around. We have to collect them for a door we have yet to see. We unlock more areas which in turn tell us more about the state of the world around us.

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We collect enough shards and unlock a door to the next area. There are some large rocks that we have to use to block some of the energy beams that are closing our way. We get ourselves a bolder and this is where we end this episode.

Thank you for reading and thank you for all of your support.

Don’t forget. Keep Being Awesome