Your Inner Artist | A Fragment of Her : Part 1

Welcome to a new playthrough of A Fragment of Her. This is a point and click adventure game about an art student called Selina. Selina decided to go study under her favorite artist. As always you can watch this playthrough at the bottom of this post. Also you can go download the game here.

entrance

The game begins in what seems like a waiting room for admission to the university. We click on a few painting on the wall and Selina gives us some commentary on what she thinks. We approach the secretary and she angrily tells us we should sit and wait. When we sit down, professor Seligmann (Selina’s favorite artist) comes into the room.

argue with selig

He comes in and seems quite full of himself. He asks for each of the other student’s paintings and gives quite harsh criticism. He finally gets to us and it seems he likes our painting at first. Our fate ends up being the same as everyone else’s. Selina doesn’t go down without a fight though. We manage to persuade him to allow us into his class.

classlibrary

The next day we start our lesson. All of classes will be held in the library. Seligmann explains that each week Selina must improve her art from the previous week. If she doesn’t improve she will be kicked out of the class. Seligmann seems to love woman’s body parts.

tomoko

Selina is worried about how she is going to manage each week. She decided that it would be a good idea to get some help from the other students in her class. Unfortunately they don’t want to talk to her at all. We decide to talk to a student siting by the window. His name is Tomoko and he is quite happy to talk to us. He tells us to not worry about the other students but also he somewhat gives us a slight warning to be careful around Seligmann.

tomoko again

Tomoko tells us that there are some books we can use to help improve our art. His last roommate had two books. He could not remember the names so we end up having to look for them. We make Selina look around and get some names of a few books. When we had looked everywhere we went back to talk to Tomoko about the names we found. After some discussion we find one of the books we need and find out that the other in out on loan.

flat

Selina gets the book and goes home. When she gets home she goes to her canvas and begins drawing her piece for the week. The book seems to have helped her understand more about art and what she needs to do. We also find out that Selina has nightmares, not really sure about what though.

review

We finish up the painting and take it to class. We give our painting to Seligmann. He finds our painting dark and creepy. He says that our painting feels like it goes under a person’s skin. His last words are to remember to consider the viewer. Selina seems quite down about the review. We go talk to Tomoko and he cheers us up some. Tomoko tells us that since Seligmann says art should consider the viewer, we should paint something that Seligmann likes. We come to the conclusion that we should try to study Seligmann’s style.

home

To study the paintings we need to buy a camera and take photos of the art. We go home to get our bank card passcode to buy the camera. This is where the episode ends.

Thank you for reading and for all of your support.

Don’t forget. Keep Being Awesome.

Are We Killers?| Ori and The Blind Forest : Part 13

Welcome to another episode of Ori and The Blind Forest. In the last episode we found our way into the ruins. So this episode we explore and find out what we are here for. As always the video is at the bottom of the playthrough.

orb bounce

The ruins might look beautiful but they are also dangerous. The platforms are heated and we cannot walk or touch them. We bump into a red orb which was used by the Gumon. This orb allows us to walk on those surfaces we could not but, we have to be holding the orb.

orb placement

It also locks Ori to the ground. What might seem like upside down to the player is actually normal using this orb. After dodging some death rays we finally make it to where we are to place the orb.

Gumo

This whole time our friend Gumo had been following us and is now inside the ruins with us. Sein wonders if Gumo would forgive us if he know that we caused for his species to die off. This is where the story is starting to not seem so straight forward.

Gumo Steal

We keep going and we find where we need to activate the element of the winds. As we activated them, Gumo  took the orb we had placed earlier. We aren’t too sure why at this point. We must now escape the ruins.

seal

Just like the Ginso tree we have to escape this place in one go.The whole place is coming down and quite frankly it looks astounding. Environmental hazards are the main killer here. After sometime we manage to escape but…..

kuro nest

We find ourselves at Kuro’s nest. What awaits our young savior. You will have to wait till next time as this is where the episode ends.

Thank you for reading and for all of your support.

Don’t forget. Keep Being Awesome

The Doctor Is the Real Hero | Grounded Final Episode

Welcome to the last episode of Grounded. This is where it all ends. As always you can watch this playthrough at the bottom of this post.

hole

In the last episode we managed to get the girl to join our party. We begin by looking at the poster as it is said to have the numbers for the passcode. After playing around a little we manage to get the passcode and get into the security room. There is a small hole in there that the little girl can squeeze through. The game switched our controllable character to the girl and we entered the hole.

new area

The hole lead to some vents. This would allow us to travel to places we couldn’t before. Eventually we managed to find our way out of the vents and out to a new area. The area seems to have a puzzle. We have to collect some things to catch a fly and put it in a Venus Fly Trap. After getting a bottle and filling it with honey we go and get a fly from the restroom.

mirror

We take the trapped fly to the trap and put it in. The trap then gave us a key to the boiler room. In the boiler room there were some switches that activated something. The game didn’t make it that apparent at first. This was actually changing the temperature in a specific room. There is a mirror that had a passcode written on it which could only be seen if the temperature was at a certain level.

girl gets taken

The code allowed us to turn off the electricity in that kitchen from the previous episode which we couldn’t touch. Unfortunately this is where the girl was going to get taken by our step-father. The game switched back to the main character. Now off to search for that kitchen.

rope

When we get to the kitchen we find a rope. The rope is to be used to go down the elevator doors to get further down the building. The rope snaps while we are using it but luckily our character does not get hurt from the fall. The new level we are is as creepy as the other levels. After walking around a little we have to go to the morgue.

blocked door

In the morgue we find a safe with the emergency exit key and the central area key. Upon trying to leave our step-father appears in the area and starts making his way to us. We have to get some planks of wood and barricade the door so that he cannot get to us.

chase

This is the final chase. Leaving the room we have to run to the exit now, our step-father chasing us all the way. Making a small mistake would mean certain death. We somehow manage to escape his clutches and leave the hospital. We lock the exit behind us leaving our step-father in there. The hospital starts collapsing and the game gives us the option to give him the key so that he can escape or leave him to die in there.

collapse

The two choices reveal interesting information about the story. Leaving him revealed that there was a doctor looking for us. It revealed that our main character had schizophrenia and that the person who we thought was our step-father was actually the doctor just trying to get us to leave. He rescued the other girl and was trying to get us out. So leaving him to die was the bad ending.

collapse

Giving him the key revealed that there was an earthquake that is why the hospital was collapsing. The main character had PTSD from her step-father’s abuse many years ago. That is why she saw the doctor as her step-father. That is where the game ends and where our playthrough ends as-well.

Thank you for joining us on this playthrough and for all of your support, we really appreciate it.

Don’t Forget. Keep Being Awesome.

Mushroom Kingdom | Ori and The Blind Forest 12

Welcome to another episode of Ori and The Blind Forest. As always you can watch this episode at the bottom of this post.

mushroom

Last episode we got ourselves a new grabbing power which now lets us grab on to walls. We use this power to grab onto some of the organic looking platforms making our way to the lantern.

changing forest

The current area is all about timing the jumps correctly. Every time you jump the platforms either disappear or appear. We are collecting shards that we can use later on. The forest keeps changing to give us a new path.

jumping things

After fighting off some jumpy worms we manage to get a door open to where the lantern is. Luckily the game helped us get close to where we have to place the lantern.

flame

We place the lantern and the mist that was in the forest cleared. We also received the Seal to the ruins. We leave the forest and head south to colder weather.

ruins

We arrive at the Forlon ruins which are now the resting place of the Gumo. It is a sad site to behold and the game does so well at setting the somber mood. This is where the episode ends.

Thank you for reading and thank you for all your support.

Don’t forget. Keep Being Awesome

PLAYMATION. We Want.

Screen Shot 2015-06-03 at 15.36.00

There have been a few innovations from the last Gen of gaming that we all, well most of us, wanted to see used as steps towards being in the game itself. Nintendo brought us motion sensor gaming with the Wii system and now we have Disney Playmation. (yes Disney).

What is Playmation?

“Playmation is the next step in the evolution of play, where digital gets physical and imagination becomes real. The groundbreaking system of toys and wearables uses smart technology to inspire kids to run around and use their imaginations, as they become the hero or heroine of stories from across The Walt Disney Company. Playmation Marvel’s Avengers is the first of a series of systems in development, including Star Wars and Frozen. In Playmation Marvel’s Avengers, strap the high-tech Repulsor Gear onto your arm and join the Avengers in their fight to save Earth! As an Avenger recruit, your on-board intelligence JARVIS will guide you from your Gear as you accept missions from the Avengers and battle in exotic locations around the universe to save our planet—all from the comfort of your own home.”

That was Disney’s take.

Screen Shot 2015-06-03 at 15.31.38

Disney Playmation isn’t a video game, at least not in the traditional sense. Players put on one of the smart toys (the starter kit comes with an Iron Man repulsor glove), and a combination of the wearable, motion sensors, and bluetooth connectivity.

You don’t need an internet connection, PC, or console, and the toys function outside. The Avengers set comes with a number of missions for one or two players, issued by Avengers AI JARVIS. Future sets will tie in with Star Wars in 2016 and Frozen in 2017.

There are also toys, called “smart figures” that work with a “power activator” base. These allow you to access new missions, fight alongside and against different characters and, according to the Playmation website, allow you to unlock new abilities.

Disney Playmation is coming in October 2015. The starter pack, which comes with one Repulsor gear, Captain America, Red Skull, and two activators, will retail for $119.99. Additional figures are priced at $14.99, and the Prowler Bot carries a price of $39.99

Something in the right direction…. one hopes

ciao-su =^_^=

GoG Sale now on

GoG

GoG is putting your wallet on notice, as its 2015 summer sale is underway. As usual, all of the games on offer are DRM-free.

The sale runs through June 21, and GoG is offering bonuses if you reach three different spending thresholds. If you spend at least $1, you’ll get a copy of SimCity 2000. At the $20 mark, you’ll unlock a copy of S.T.A.L.K.E.R.: Clear Sky. Finally, if you spend $50 or more, you’ll get a copy of Xenonauts.

GoG will be posting new discounts every 12 hours, and have said that over 100 games and bundles will be posted each day. The sale begins with significant discounts on bundles of classic LucasArts adventure games, Might & Magic titles, Dungeons & Dragons remakes, and S.T.A.L.K.E.R. titles.

The Witcher 3, Jade Empire, Telltale’s Game of Thrones, Lichdom Battlemage, and Jade Empire are some of the games leading off the sale. Check GoG for full details and offers.

fun new things in the lead up to E3

ciao-su =^_^=

Get The Band Together | Sunset Overdrive : Part 18

Welcome to another episode of Sunset Overdrive. There will only be two more posts after this one for this game. As always you can watch the playthrough at the bottom of the post.

1

The episode kicks off with a slap in the face. Seems we angered our cheerleader overlords. They weren’t too happy about the sword and just wanted us to leave. After talking to one of the kids he tells us a way to get on the good side of esperanza (cheerleader boss). We need to get a band together to perform for the children.

2

We grind across the city to pick up Wendy who is good with guitars. When we arrive to her location, she agrees to join the band.The only issue is that she is on a boat and she can’t swim. We have to tow her boat back to land while fighting off hordes of OD. As usual this game is hectic and fun.

3

We help her out and we now need a drummer. Sam is next. When we arrive we are asked to get some drums from a van nearby. This of course alerts the OD and a fight begins. This fight is different though as we have to bounce on all the drums in the area to get rid of all the OD.

4

After getting Sam on the team we then need a singer. In sunset City there is a celebrity from a band called the Melvins. We find him and after fan-girling out for a bit he agrees to join the band. This brings the whole band together. This is where the episode ends.

Thank you for reading and thank you for all of your support.

Don’t forget. Keep Being Awesome.

What Happened To The Cat | Grounded Part 4

Welcome everyone to another episode of Grounded. As always you can watch this playthrough at the bottom of this post.

safe

Last episode we found the little girl in a room filled with photos. Since we hadn’t explored the east wing much we decided to look around and we found a safe with a letter near it. It seemed that someone in the hospital was trying to help someone else get inside the safe. The letter said something of some sort of message holding the pass code to the safe.

poster

After looking around we found an over-crowded poster with all sorts of things on it. We hadn’t realized that this was actually the pass code to the safe. There was a letter addressed to Kathy outside her office. The letter said that she kept the key to her office in a portrait photo of her. So off we went to get the key.

family photo

We found the key behind her portrait located in the staff lounge. After that we decided that maybe we should go get our family portrait to give to the girl. This might persuade her to follow us.

bread sticks cat

Sadly the game didn’t want to bring the two characters together that quickly. Our step-father was blocking the way back to the East wing. We used Kathy’s key to get inside the office and found a scared cat. The game wanted us to use the cat to distract our step-father, but the cat wouldn’t budge without a snack. We went and retrieved bread sticks for it.

father cat

We used the bread sticks to get the cat and it distracted our step-father opening the way to the girl. We arrived to where she was, gave her the photo and she joined our party. This is where the episode ends.

Thank you for reading and for all of your support.

Don’t forget. Keep Being Awesome