PLAYMATION. We Want.

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There have been a few innovations from the last Gen of gaming that we all, well most of us, wanted to see used as steps towards being in the game itself. Nintendo brought us motion sensor gaming with the Wii system and now we have Disney Playmation. (yes Disney).

What is Playmation?

“Playmation is the next step in the evolution of play, where digital gets physical and imagination becomes real. The groundbreaking system of toys and wearables uses smart technology to inspire kids to run around and use their imaginations, as they become the hero or heroine of stories from across The Walt Disney Company. Playmation Marvel’s Avengers is the first of a series of systems in development, including Star Wars and Frozen. In Playmation Marvel’s Avengers, strap the high-tech Repulsor Gear onto your arm and join the Avengers in their fight to save Earth! As an Avenger recruit, your on-board intelligence JARVIS will guide you from your Gear as you accept missions from the Avengers and battle in exotic locations around the universe to save our planet—all from the comfort of your own home.”

That was Disney’s take.

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Disney Playmation isn’t a video game, at least not in the traditional sense. Players put on one of the smart toys (the starter kit comes with an Iron Man repulsor glove), and a combination of the wearable, motion sensors, and bluetooth connectivity.

You don’t need an internet connection, PC, or console, and the toys function outside. The Avengers set comes with a number of missions for one or two players, issued by Avengers AI JARVIS. Future sets will tie in with Star Wars in 2016 and Frozen in 2017.

There are also toys, called “smart figures” that work with a “power activator” base. These allow you to access new missions, fight alongside and against different characters and, according to the Playmation website, allow you to unlock new abilities.

Disney Playmation is coming in October 2015. The starter pack, which comes with one Repulsor gear, Captain America, Red Skull, and two activators, will retail for $119.99. Additional figures are priced at $14.99, and the Prowler Bot carries a price of $39.99

Something in the right direction…. one hopes

ciao-su =^_^=

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Evolve: Did You Say MORE HUNTERS?

2KGMKT_EVOLVE_HUNTINGSEASONPASS_DIGITAL_FOB_AG_ESRB.0Evolve’s first major update is coming on March 31, and probably the most exciting new additions are the four new hunters entering the fray.

blog_torvald_assaultFirst up is Torvald the assault. His auto shotgun is different from Parnell’s in that the full clip empties after one button press, making it an unwieldy, but devastatingly powerful weapon up close against the monster. He can even toss a shrapnel grenade on the way in, which creates a bunch of weak points in the monster’s armor to blast away at. His mortar cannon is what defines him though. With easy point-and-shoot targeting, he launches a salvo of 4 artillery shells that fly over cover, dealing heavy damage.

He lacks the flexibility and utility of some of his fellow assaults, but more than makes up for it with raw damage potential. The mortar cannon is less powerful than Hank’s orbital strike, but it can be used far more frequently, and is far easier to hit with, giving the team a reliable way to punish monster players for standing over incapped teammates. He might struggle against Kraken given the nature of his kit, but other monsters will have to think twice before thinking about staying on one target for too long with Torvald around.

blog_crow_trapperNext up is Crow, the character I’m probably the most excited about. As the trapper, it’s his responsibility to find and trap the monster, and his pet batray Gobi is his primary tracking method. At Crow’s command, Gobi can fly up to 200 meters in any direction, revealing the outlines of any creatures along his path before returning to you. His stasis gun slows the monster’s movement speed briefly with every hit, or for an extended period if he charges up before he fires.

His primary weapon, a kinetic long rifle is highly unique as well. It offers quick semi-automatic fire at range, but if charged up, fires a shot that ignores the monster’s armor and directly damages its health. This makes Crow a real game-changer, since health damage is permanent unless the monster gets a health regeneration buff. Crow is the most versatile trapper so far, with effective ways of finding the monster, controlling its movement, and making it bleed.

blog_sunny_supportThen we have the new support, the spritely Sunny. She’s tiny, but packs a huge punch. Her mini-nuke grenade launcher hits like a truck, but the explosions are delayed so she needs to lead her target in order to hit it. Her support abilities are what really make her stand out though. Her stationary shield drone will automatically project a shield onto one hunter in a radius around it, depending upon who is under fire. Meanwhile, her jetpack booster gives a hunter of her choosing virtually limitless jetpack fuel and double the speed for as long as she stays locked onto them.

This is especially useful for flinging the trapper long distances towards the monster to get down a crucial dome, or for giving a cornered teammate a chance to get out of Dodge for free. Both this ability and her shield drone have specific use cases that are different than pretty much any character, making her tricky to get a hang of, but once you do, she brings both a lot of offense, and defense to the table.

blog_slim_medicLast but not least is Slim, the medic. You thought Caira was the combat medic? Guess again. Slim’s Leach Gun notonly packs a decent punch, but every hit shortens the cool down on his healing burst. Basically, every three or four shots, his heal burst is ready to go, incentivizing him to stay in tight formation with his teammates, and to keep the monster in his crosshairs.

That’s not his only way to heal though. His healing drone can be sent out to heal any teammate to full over time, with essentially global range. The heal is interrupted if they take damage, but with this, teams with Slim can split up effectively and stay healthy. His spore cloud launcher is also totally unique, preventing the monster from smelling from anywhere within the 40 meter radius of the cloud. It’s more disruptive than you think, keeping the monster from seeing health bars, or from making out outlines in the brush. Slim players who can keep this spore cloud up at all tiems while switching back to their leach gun are going to have a big bullseye on their backs for sure.

And thats all there pretty much is with the hunters joining the current cast, be sure to keep an eye out on the friendly monsters that will accompany this addition of hunter power.

for once no find out below, you know everything ^_^

Keep rocking on LittleRocket

ciao-su =^_^=