Evolve: Did You Say MORE HUNTERS?

2KGMKT_EVOLVE_HUNTINGSEASONPASS_DIGITAL_FOB_AG_ESRB.0Evolve’s first major update is coming on March 31, and probably the most exciting new additions are the four new hunters entering the fray.

blog_torvald_assaultFirst up is Torvald the assault. His auto shotgun is different from Parnell’s in that the full clip empties after one button press, making it an unwieldy, but devastatingly powerful weapon up close against the monster. He can even toss a shrapnel grenade on the way in, which creates a bunch of weak points in the monster’s armor to blast away at. His mortar cannon is what defines him though. With easy point-and-shoot targeting, he launches a salvo of 4 artillery shells that fly over cover, dealing heavy damage.

He lacks the flexibility and utility of some of his fellow assaults, but more than makes up for it with raw damage potential. The mortar cannon is less powerful than Hank’s orbital strike, but it can be used far more frequently, and is far easier to hit with, giving the team a reliable way to punish monster players for standing over incapped teammates. He might struggle against Kraken given the nature of his kit, but other monsters will have to think twice before thinking about staying on one target for too long with Torvald around.

blog_crow_trapperNext up is Crow, the character I’m probably the most excited about. As the trapper, it’s his responsibility to find and trap the monster, and his pet batray Gobi is his primary tracking method. At Crow’s command, Gobi can fly up to 200 meters in any direction, revealing the outlines of any creatures along his path before returning to you. His stasis gun slows the monster’s movement speed briefly with every hit, or for an extended period if he charges up before he fires.

His primary weapon, a kinetic long rifle is highly unique as well. It offers quick semi-automatic fire at range, but if charged up, fires a shot that ignores the monster’s armor and directly damages its health. This makes Crow a real game-changer, since health damage is permanent unless the monster gets a health regeneration buff. Crow is the most versatile trapper so far, with effective ways of finding the monster, controlling its movement, and making it bleed.

blog_sunny_supportThen we have the new support, the spritely Sunny. She’s tiny, but packs a huge punch. Her mini-nuke grenade launcher hits like a truck, but the explosions are delayed so she needs to lead her target in order to hit it. Her support abilities are what really make her stand out though. Her stationary shield drone will automatically project a shield onto one hunter in a radius around it, depending upon who is under fire. Meanwhile, her jetpack booster gives a hunter of her choosing virtually limitless jetpack fuel and double the speed for as long as she stays locked onto them.

This is especially useful for flinging the trapper long distances towards the monster to get down a crucial dome, or for giving a cornered teammate a chance to get out of Dodge for free. Both this ability and her shield drone have specific use cases that are different than pretty much any character, making her tricky to get a hang of, but once you do, she brings both a lot of offense, and defense to the table.

blog_slim_medicLast but not least is Slim, the medic. You thought Caira was the combat medic? Guess again. Slim’s Leach Gun notonly packs a decent punch, but every hit shortens the cool down on his healing burst. Basically, every three or four shots, his heal burst is ready to go, incentivizing him to stay in tight formation with his teammates, and to keep the monster in his crosshairs.

That’s not his only way to heal though. His healing drone can be sent out to heal any teammate to full over time, with essentially global range. The heal is interrupted if they take damage, but with this, teams with Slim can split up effectively and stay healthy. His spore cloud launcher is also totally unique, preventing the monster from smelling from anywhere within the 40 meter radius of the cloud. It’s more disruptive than you think, keeping the monster from seeing health bars, or from making out outlines in the brush. Slim players who can keep this spore cloud up at all tiems while switching back to their leach gun are going to have a big bullseye on their backs for sure.

And thats all there pretty much is with the hunters joining the current cast, be sure to keep an eye out on the friendly monsters that will accompany this addition of hunter power.

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Keep rocking on LittleRocket

ciao-su =^_^=

Zombieland…”the”Facebook and now LEX LUTHOR

The first image of Jesse Eisenberg as the villainous Lex Luthor in Batman v Superman: Dawn of Justice hlex-luthor (jesse)as been released, showing the balding villain in what appears to be a prison jumpsuit.

Entertainment Weekly has the exclusive image, accompanied by director Zack Snyder reassuring potential Lex fans that Eisenberg more than has the acting chops to pull the role off. Now that we’ve seen the image, we reckon he’s not too far off on the look either.

What do you think about this incarnation of the “Man of Steel’s” arguably most pivotal nemesis?

More news to follow as this progresses

As usual follow the links below to get more detail

Find out more here: I want to find out more

ciao-su =^_^=

Rise of the Tomb Raider (taking inspiration from…)

riseofthetombraider

Early in the production of Rise of the Tomb Raider, Crystal Dynamics put together something called a rippomatic to help set an emotional tone for the rest of development. A rippomatic is basically an faux trailer for the game, created before any assets or even a game’s story has been fully fleshed out. It’s a common practice in the development of video games, and is built out of a collection of scenes from movies that help set the mood of the game and give something the team (and those financing the game) can see early on to get an idea of the ultimate goal of the game.

“We look at media as a place to start and give us ideas and inspire us to make something better,” says the Rise of the Tomb Raider’s director Brian Horton. It’s not necessarily that the plot of these films will mirror that of Rise of the Tomb Raider, or in some cases are even particularly good films, they just all feature specific scenes of emotional resonance, or cool visuals that the team hopes to emulate for their own purposes. “It informs the gestalt of what ultimately becomes our own idea. It’s basically a sketch,” says Horton.

Want to know which films made it onto his list?

Read the rest of the article here: http://www.gameinformer.com/b/features/archive/2015/02/18/eight-films-that-helped-inspire-rise-of-the-tomb-raider.aspx

Life is Strange Episode 1 : Final Part – A storm is coming

We have reached the final part of the game. It has all come full circle and things are starting to get really interesting. LittleRocket is is definitely going to play more episodes when they are released. Hope you enjoyed watching the series 🙂 Full Playthrough can be found on our YouTube channel or on our blog

Life is strange Episode 1 : Part 3 – Who cares about friends!!!

In this episode we find out that Max can leave her beat up friend on the ground grovelling….. it seems the friend doesn’t mind much either. Where them morals at Max???

Life is Strange Episode 1 Review

I have been looking forward to playing Life is Strange. I have recently finished episode one and decided to share my thoughts in this review. Hope you enjoy it. The playthrough can be found on our YouTube channel. Video review on the way.

Story

Story

Life is strange is all about consequences. From small things like opening cupboards to saving a friend in need. Time plays a big role in this. The player is given the opportunity to redo decisions to see how they turn out. Ultimately these decisions will make a bigger ripple as more of these episodes are released. This first episode is really all about setting things up so you will be spending a lot of time wondering how this will affect you later. Spoiler Alert! The bigger picture is that Max (main character) has to figure out how to use her power to save her town from being destroyed by a big storm.

Max is a shy girl who seems to be confused by life and that shows with some of the things she says. The game plays around with such themes as bullying, abandonment and friendship. I personally felt that it was played out well. Some of the writing was a little off but it is good enough to keep you engaged in what is happening on screen. The characters around Max have somewhat stereotypical but distinct personalities. Her friend Chloe stands out the most because of her free nature even if her screen time isn’t that high.

Gameplay

Gameplay

Like I said earlier this game is all about decisions. Decisions are presented to the user through button presses. One main gameplay feature is the ability to rewind time. It only allows you to rewind at certain specific times, usually after a decision is made by the player. There are times where the game feels like it is steering you in a specific way to progress the story which can be a little annoying depending on your expectations on how freely you expected to use Max’s power.

When you are not using Max’s power you’re spending it looking at things. Posters, photos, laptops and many more things are up to be observed. This can take up most of your time. It kind of reminded me of L.A. Noire where you have to look around for evidence. The games controls are simple to use and pretty responsive.

Presentation

Presentation

This is where I believe Life Is Strange really prevails. The game seems to have this sunset filter on everything and it makes everything look really beautiful. Character models can look a little clunky when they are moving around but it kind of just looks normal for the style of the game. The lip syncing in the game is bad though. I don’t know if this is on purpose or they tried to make it sync but it is a little distracting.

The game also likes to play around with different types of effects on its objects. For example items of interest when looked at have scribbly lines over them. Some pictures have certain filters on them just so they don’t look boring.

The music in this game is fantastic. It uses a lot of indie tracks to help create an atmosphere. The music makes scenes like walking down a corridor seem so much more special. If you are not into this type of music you might not like it but I would say give it a try :).


Good

  • Plays around with meaningful themes
  • Good supporting characters
  • Power is really cool
  • Lovely art style
  • Music selection is great

Bad

  • Writing can be a little weird
  • Sometimes game feels like it is holding your hand
  • Lip syncing is completely off

Story:  8.0

Gameplay:  8.3

Presentation:  8.8

Total: 8.3