E3 ‘the gaming Mecca’ : Day 0

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Day 0 of E3 was not Microsoft’s day alone as next up was Electronic Arts; most commonly known in today’s world as EA – “it’s in the game”

With collaborations across the various platforms EA were there to show that just because they make games for both console giants doesn’t mean they can’t impress just as well. Choosing to start from the top they began with the introduction of NEED FOR SPEED :

need for speedThis title featured a return to what is great about the franchise in all the forms it has been given to us before in the form of being an icon in each of the five things that make the franchise fun.

  • Speed – Speed is the connection that exists between car and driver that is only present at top speeds. It’s about keeping your nerve and never lifting off the gas. It’s about the adrenaline rush of taking a corner at high speed, having faith that your car will hold firm and not loose grip. The fearless always push the limits.
  • Style – Style is pure expression through driving, sending your car into a corner sideways with ultimate precision. It’s the feeling of freedom for that split second as your tires leave the ground, when you find yourself in a place where only you and the car exist. For some, style is all that matters.
  • Build – Build is where you take your car to the extreme through both visual and performance modification. The constant need to improve and personalize, shaping the car to your own vision. Craftsmen build, searching for perfection.
  • Crew – Ride together with your Crew and never hit the streets alone. Put your faith in others as bumpers come within inches of one another. This is the skill of close proximity chaos.
  • Outlaw – Become an Outlaw, messing with and escaping from the cops. Always looking to raise the stakes through risk vs reward driving, pushing the limits and looking over your shoulder. Live life on the edge as you crave the thrill of the chase.

EA boasted the seamless integration of actors and game elements within scenes & gameplay. From this the introduction to their Star Wars The Old Republic: Knights of the Fallen Empire

this fan favourite was said to be created with the fans requests in mind, with the want of more BioWare like choice based gameplay (play Mass Effect/Dragon Age if you are unsure what we mean) that determines outcomes in your story at pivotal points.

Another point of interest was the unveiling of the new IP unravel:

Using yarn like mechanics the game focuses on expressing the puzzle solutions in the different style, similar to LittleBig Planet but not ‘sickbay’ style. Also EA were of course showing of the 16’s of their sports gaming franchises:

golf 2016

and of course

Thats enough of the re-skinned gaming as EA really did fire on all cylinders this year with more trailers and gameplay footage, hope you enjoy:

February 2016 –

This wasn’t the only game on everyone’s mind with the soon to be released star wars film; Battlefront was in the air… then on screen:

The latter stages of EA’s press conference was their display of mobile applications syncing and sometimes enhancing their entertainment features with partner apps like the FIFA Ultimate Team 2015. This is a concept that will be ambitiously put to use with their Star Wars: Knights of the Old Republic title, called Star Wars: Galaxy of heroes.

Electronic Arts are really making sure to keep up both on both console’s and on their own success as last year Titanfall was the talk of E3

more to follow as always

ciao-su =^_^=

Annualized Games:  My Short Opinion

So I (Ace) thought to write about annualized games. I only thought of this because Playstation Boss Shuhei Yoshida just voiced his thoughts on the topic. Article can be found here. Anyway let’s get to it.

Good aspects of annual releases

Gamers get more of the game they love. If for some reason a gamer doesn’t like that current iteration of the game they don’t have to wait that long for the next installation. From the companies point of view they make more money more often with this way of creating and releasing games.

Bad aspects of annual releases

There are obviously bad points of making games this way. The developers get less time to innovate, less time to develop and most importantly less time to test their games. I won’t name and shame companies or games in this post but I am sure we all know that 2014 was not exactly the most stable of years for game releases.

Gamers in return get incomplete games. With these incomplete games comes tons of fixes and patches after launch. Some of these come through as paid DLC which is ridiculous if you ask me. The difference between gaming now and what gaming used to be maybe 10 years ago is that developers had to make sure a game was complete. They would rigorously test it because they knew they couldn’t fix it after launch.

To conclude

So to conclude this post I personally think developers need more time to develop. It just gives them more time to do well everything in order to ensure a game comes out complete. The current set up of Call of Duty games being made by two different companies with them alternating each year is actually good. It grants those developers more time while keeping the fans and the publishers happy with annual releases.

Disagree with my opinion? Please leave a comment about it below. Thanks for reading.