Mesmerizing Experience | Remembering

Remembering 1 Welcome to another playthrough of the week. Today a game called Remembering. Now this is a sound game so we can’t really write much about it except our experience of the game. The game uses sound to make the player feel different things. There are sounds for the beach, for a construction site and even some sinister sounds. It uses really simply visual cues to tell the player where to go and what to do. It is an experience to play or watch and you can get it here. Below is our playthrough. Enjoy Thank you for reading and thank you for all of your support. Don’t forget. Keep Being Awesome

E3 ‘the gaming Mecca’ : Day 0

e3-header-overlay-latest
Day 0 of E3 was not Microsoft’s day alone as next up was Electronic Arts; most commonly known in today’s world as EA – “it’s in the game”

With collaborations across the various platforms EA were there to show that just because they make games for both console giants doesn’t mean they can’t impress just as well. Choosing to start from the top they began with the introduction of NEED FOR SPEED :

need for speedThis title featured a return to what is great about the franchise in all the forms it has been given to us before in the form of being an icon in each of the five things that make the franchise fun.

  • Speed – Speed is the connection that exists between car and driver that is only present at top speeds. It’s about keeping your nerve and never lifting off the gas. It’s about the adrenaline rush of taking a corner at high speed, having faith that your car will hold firm and not loose grip. The fearless always push the limits.
  • Style – Style is pure expression through driving, sending your car into a corner sideways with ultimate precision. It’s the feeling of freedom for that split second as your tires leave the ground, when you find yourself in a place where only you and the car exist. For some, style is all that matters.
  • Build – Build is where you take your car to the extreme through both visual and performance modification. The constant need to improve and personalize, shaping the car to your own vision. Craftsmen build, searching for perfection.
  • Crew – Ride together with your Crew and never hit the streets alone. Put your faith in others as bumpers come within inches of one another. This is the skill of close proximity chaos.
  • Outlaw – Become an Outlaw, messing with and escaping from the cops. Always looking to raise the stakes through risk vs reward driving, pushing the limits and looking over your shoulder. Live life on the edge as you crave the thrill of the chase.

EA boasted the seamless integration of actors and game elements within scenes & gameplay. From this the introduction to their Star Wars The Old Republic: Knights of the Fallen Empire

this fan favourite was said to be created with the fans requests in mind, with the want of more BioWare like choice based gameplay (play Mass Effect/Dragon Age if you are unsure what we mean) that determines outcomes in your story at pivotal points.

Another point of interest was the unveiling of the new IP unravel:

Using yarn like mechanics the game focuses on expressing the puzzle solutions in the different style, similar to LittleBig Planet but not ‘sickbay’ style. Also EA were of course showing of the 16’s of their sports gaming franchises:

golf 2016

and of course

Thats enough of the re-skinned gaming as EA really did fire on all cylinders this year with more trailers and gameplay footage, hope you enjoy:

February 2016 –

This wasn’t the only game on everyone’s mind with the soon to be released star wars film; Battlefront was in the air… then on screen:

The latter stages of EA’s press conference was their display of mobile applications syncing and sometimes enhancing their entertainment features with partner apps like the FIFA Ultimate Team 2015. This is a concept that will be ambitiously put to use with their Star Wars: Knights of the Old Republic title, called Star Wars: Galaxy of heroes.

Electronic Arts are really making sure to keep up both on both console’s and on their own success as last year Titanfall was the talk of E3

more to follow as always

ciao-su =^_^=

Follow The Wind | Ori and The Blind Forest : Part 14

Welcome to another episode of Ori and The Blind Forest. In the last episode we had arrived at Kuro’s nest. As always you can watch this episode at the bottom of this post.

kuro children

We travel further into the nest and find an egg. A cutscene starts to play. We see Kuro with her children. This seems to be a flash back. Kuro leaves the nest to go find some more food leaving the children alone. The big tree seems to start spewing out light energy. The light spreads throughout the forest, reaching Kuro’s nest. Kuro’s children start to be engulfed by the light. Kuro hears the cries of her children and hurries back. Unfortunately she is too late and they have died. This is why Kuro hates Ori’s light.

flee kuro

Back to the game now and Kuro immediately appears where we are. She is obviously not happy with our presence so Ori jumps off the cliff down to the ground. We are back now near the outside of the ruins. The gameplay makes a drastic change. We must now escape this area while hiding from Kuro’s gaze. If we stay in her line of sight too long that will be the end of us.

going up

We barely escape from Kuro. Now the whole map is filled with wind. We must now travel to Sorrow Pass. We take Ori back to where the raging river is. This place now has an air stream. This allows us to travel up to Sorrow Pass.

sorrow pass

The place is pretty much a minefield of spiky walls, stray projectiles and crazy winds. There are shards located around. We have to collect them for a door we have yet to see. We unlock more areas which in turn tell us more about the state of the world around us.

large rock

We collect enough shards and unlock a door to the next area. There are some large rocks that we have to use to block some of the energy beams that are closing our way. We get ourselves a bolder and this is where we end this episode.

Thank you for reading and thank you for all of your support.

Don’t forget. Keep Being Awesome

Photography Class | A fragment of Her : Part 2

Welcome to another episode of A Fragment of Her. There will only be one more part after this one and that will be it. As always you can watch the episode at the bottom of this post.

1

Last episode Selina went home to get her bank code so that she can buy a camera. We look around her flat for the code and we find it in her one of her jacket. The next day we go to the library to use the camera but we don’t know how to use it. With some guidance from Tomoko, we look around for books that teach us the basics.

2

After reading the book we start taking photos. We take a photo of every artwork that Seligmann has done and go home. Once we arrive we begin drawing using his artwork as a reference point. This is when Selina realises that Seligmann’s style really isn’t as good as he thinks it is. They all have similar themes and seem very one-dimensional. Selina also realises her own mistakes and style. She feels there is a dark side of her that controls how her artwork turns out.

3

After finishing the artwork we take it to class for the next review. The review goes a little different from last time. This time we have to say what we think we have improved on. He agrees with us that our brushwork has improved but that is where the compliments end. Seligmann goes off on one, complaining that we have mocked his excellent style. He threatens us and says if we fail to impress one more time he will kick us out of the class.

4

After this terrible experience we go and talk to Tomoko. As usual he cheers us up and advises us to look for the other book that his girlfriend had. We try talking to the blond student but he ignores us again. Tomoko then informs us that the school has a group of students who refuse to talk to other students who are not in the group. There is a secret passcode you say to a student and if they recognize it they will talk to you. This is where the episode ends.

Thank you for reading and thank you for all of the support.

Don’t forget. Keep Being Awesome.

Make Babies Not War | Quick Look : Massive Chalice

Welcome to this week’s quick look. Today LittleRocket is going to play the kickstarter success Massive Chalice. This unit tactic-based strategy game is quite hard as we learnt in this quick look, but it does have some stellar voice acting. As always you can watch this quick look at the bottom of this post.

cutscene

The game begins by letting you pick 5 houses for your Vanguard. The opening cut-scene explains that we are an immortal ruler. The Cadence (the bad guys) start attack the land and heroes must go and fight them. Just as we are getting the introduction the Cadence attack. Our heroes leave for the battle ground. The character we play as is made from a human blood line but is bound to the chalice. This means we can never leave the throne and must command our soldiers from there.

battlefield

The game throws us into battle. It gives us a few pointers on how the game works and sends us on our way. The game plays in kind of the same fashion you would expect from this type of game. Your fighters can move a certain distance which can take the fighter’s turn.

fight

We ran into a first group of enemies. It has been awhile since we have played this type of game so we are quite rusty. So rusty in fact that we lose two of our fighters. There is a nice variety of different enemies to keep the battle challenging and interesting. Eventually the battle is won.

nation

After the fight we get a cut scene showing the map. The outskirts are covered in yellow. This yellow is the Cadence. Our narrators explain that the Chalice can cleanse the whole map of the Cadence, but they need time to charge up this attack. That is where we come in. We have to defend the capital until they are ready. The fight that we won gave us some land that we could use to raise a keep. The keep needs a regent and a partner. The regent and partner will bar children creating a lineage of new fighters.

chalice

We are taken back to the capital for more duties to attend to. We can build keeps and research things here. We decide to build a new keep. This would take several years. We can fast forward time to make the wait shorter. Any important events like war and child birth will bring our time back to normal.

character selection

After some time the Cadence appear on the outer region of the map. There are attacking two regions so we have to pick. Once we pick we get pick we have to decide which fighters are going to the battlefield. This is where you must bring together a balanced team. Once we picked we are thrown into the battle.

final

This time we make sure to keep the team together. Once we run into the enemy they prove more challenging than the previous battle. One blows up when you are close to it and the other attacks from afar. A few mistakes cost us the battle. Losing the fight lets the Cadence spread through the region. This is where this quick look ends.

Thank you for reading and for all of your support.

Don’t forget. Keep Being Awesome

Your Inner Artist | A Fragment of Her : Part 1

Welcome to a new playthrough of A Fragment of Her. This is a point and click adventure game about an art student called Selina. Selina decided to go study under her favorite artist. As always you can watch this playthrough at the bottom of this post. Also you can go download the game here.

entrance

The game begins in what seems like a waiting room for admission to the university. We click on a few painting on the wall and Selina gives us some commentary on what she thinks. We approach the secretary and she angrily tells us we should sit and wait. When we sit down, professor Seligmann (Selina’s favorite artist) comes into the room.

argue with selig

He comes in and seems quite full of himself. He asks for each of the other student’s paintings and gives quite harsh criticism. He finally gets to us and it seems he likes our painting at first. Our fate ends up being the same as everyone else’s. Selina doesn’t go down without a fight though. We manage to persuade him to allow us into his class.

classlibrary

The next day we start our lesson. All of classes will be held in the library. Seligmann explains that each week Selina must improve her art from the previous week. If she doesn’t improve she will be kicked out of the class. Seligmann seems to love woman’s body parts.

tomoko

Selina is worried about how she is going to manage each week. She decided that it would be a good idea to get some help from the other students in her class. Unfortunately they don’t want to talk to her at all. We decide to talk to a student siting by the window. His name is Tomoko and he is quite happy to talk to us. He tells us to not worry about the other students but also he somewhat gives us a slight warning to be careful around Seligmann.

tomoko again

Tomoko tells us that there are some books we can use to help improve our art. His last roommate had two books. He could not remember the names so we end up having to look for them. We make Selina look around and get some names of a few books. When we had looked everywhere we went back to talk to Tomoko about the names we found. After some discussion we find one of the books we need and find out that the other in out on loan.

flat

Selina gets the book and goes home. When she gets home she goes to her canvas and begins drawing her piece for the week. The book seems to have helped her understand more about art and what she needs to do. We also find out that Selina has nightmares, not really sure about what though.

review

We finish up the painting and take it to class. We give our painting to Seligmann. He finds our painting dark and creepy. He says that our painting feels like it goes under a person’s skin. His last words are to remember to consider the viewer. Selina seems quite down about the review. We go talk to Tomoko and he cheers us up some. Tomoko tells us that since Seligmann says art should consider the viewer, we should paint something that Seligmann likes. We come to the conclusion that we should try to study Seligmann’s style.

home

To study the paintings we need to buy a camera and take photos of the art. We go home to get our bank card passcode to buy the camera. This is where the episode ends.

Thank you for reading and for all of your support.

Don’t forget. Keep Being Awesome.

Are We Killers?| Ori and The Blind Forest : Part 13

Welcome to another episode of Ori and The Blind Forest. In the last episode we found our way into the ruins. So this episode we explore and find out what we are here for. As always the video is at the bottom of the playthrough.

orb bounce

The ruins might look beautiful but they are also dangerous. The platforms are heated and we cannot walk or touch them. We bump into a red orb which was used by the Gumon. This orb allows us to walk on those surfaces we could not but, we have to be holding the orb.

orb placement

It also locks Ori to the ground. What might seem like upside down to the player is actually normal using this orb. After dodging some death rays we finally make it to where we are to place the orb.

Gumo

This whole time our friend Gumo had been following us and is now inside the ruins with us. Sein wonders if Gumo would forgive us if he know that we caused for his species to die off. This is where the story is starting to not seem so straight forward.

Gumo Steal

We keep going and we find where we need to activate the element of the winds. As we activated them, Gumo  took the orb we had placed earlier. We aren’t too sure why at this point. We must now escape the ruins.

seal

Just like the Ginso tree we have to escape this place in one go.The whole place is coming down and quite frankly it looks astounding. Environmental hazards are the main killer here. After sometime we manage to escape but…..

kuro nest

We find ourselves at Kuro’s nest. What awaits our young savior. You will have to wait till next time as this is where the episode ends.

Thank you for reading and for all of your support.

Don’t forget. Keep Being Awesome