Yeah, yeah the game got mixed reviews. Some liked it, some disliked it and apparently not many loved it. I think a review said it perfectly by saying “There is nothing like it and there probably won’t be again”. Here is why:
The art direction is great but not because the characters and environments look detailed. It’s because of the effects that are applied to them. For example when a fracture happens (time literally breaks ) everything becomes well… broken. Lets just say the pictures do it no justice. In motion everything looks pretty crazy. We really wonder how Remedy managed to create this effect.
Now we think the sound design of this game greatly complements the art direction. The way the sound clipped and cracks when you use your dash power. The bass drops that accompany your time freeze bubble. There is this crazy scene where a massive broken ship comes down on the main character. A time fracture happens which creates a volatile environment of breaking metal that reverses back and forth on your path. The sounds you hear in this scene are just ear melting. Watch the scene here
Now leading up to the release we were confused on how they were going to tie a game and a tv show together. The show itself is actually pretty interesting. The style we feel has this modern feel like what you would expect from shows like person of interest. If you take it as seriously as it asks you to, we feel you would enjoy it.
These are just a few points we feel makes this game worth while to check out. You can find our playthrough here. Thanks for reading and keep being awesome
Jared Leto has revealed he’s gaining weight to play The Joker in the upcoming Suicide Squad movie.
Speaking to Billboard magazine, Leto branded the character a “beautiful disaster” before saying how comics are evolving to include characters that are almost Shakespearean in their scope.
“I’m trying to gain a lot of weight,” he told the outlet while eating vegan tacos. “It means I have to eat every couple of hours — and I’m terrible at eating a lot.
“The opportunity to take on this nearly Shakespearean character — that’s what graphic novels and comic books are becoming, right? This beautiful disaster of a character — what a big challenge.”
David Ayer will direct Suicide Squad, which also stars Will Smith, Margot Robbie, Jai Courtney, and Cara Delevingne. Joel Kinnaman, Viola Davis and Jesse Eisenberg are also in various stages of negotiations to join the cast. Filming begins in April, with a planned release date of August 5, 2016.
Leading up to The Order: 1886, a complete playthrough appeared on YouTube that clocked in at approximately five hours. This relatively short completion time sparked skepticism and outrage among many gamers who insisted that a $60 title needs to be longer. Setting aside the concerns about The Order specifically, the situation highlights the bizarre relationship between quality and value in the world of gaming.
When it comes to buying games, we expect certain things in terms of how much content we get in exchange for our money. However, those base expectations change over time.
These days when a $60 game sits on the shelf beside the likes of Skyrim and Red Dead Redemption, it has a higher bar to clear. Not every game needs to be a sprawling open world or offer endless hours of multiplayer matches, but the general trend has shifted in that direction, which makes it harder to entice gamers to buy a title that offers less content – regardless of how good that more compact experience may be.
Another change over the years is the increasing variety in price points. Platforms like Steam and mobile app stores give gamers more choices at lower costs. Short indie games and breezy endless runners aren’t scrutinized as much by consumers because of the lower cost of entry. This shift in expectations has made consumers today more value-conscious; a game being short wasn’t always a major issue. For instance, Mirror’s Edge (now a cult classic) is about as long as The Order. Though the fact came up at the time, it wasn’t met with the “Seven hours? No sale” indignation that we have seen surrounding The Order.
Where do you stand in the debate?
Read the full article and decide: http://www.gameinformer.com/b/features/archive/2015/02/19/getting-what-you-pay-value-and-quality-in-gaming-opinion.aspx
So I (Ace) thought to write about annualized games. I only thought of this because Playstation Boss Shuhei Yoshida just voiced his thoughts on the topic. Article can be found here. Anyway let’s get to it.
Good aspects of annual releases
Gamers get more of the game they love. If for some reason a gamer doesn’t like that current iteration of the game they don’t have to wait that long for the next installation. From the companies point of view they make more money more often with this way of creating and releasing games.
Bad aspects of annual releases
There are obviously bad points of making games this way. The developers get less time to innovate, less time to develop and most importantly less time to test their games. I won’t name and shame companies or games in this post but I am sure we all know that 2014 was not exactly the most stable of years for game releases.
Gamers in return get incomplete games. With these incomplete games comes tons of fixes and patches after launch. Some of these come through as paid DLC which is ridiculous if you ask me. The difference between gaming now and what gaming used to be maybe 10 years ago is that developers had to make sure a game was complete. They would rigorously test it because they knew they couldn’t fix it after launch.
So to conclude this post I personally think developers need more time to develop. It just gives them more time to do well everything in order to ensure a game comes out complete. The current set up of Call of Duty games being made by two different companies with them alternating each year is actually good. It grants those developers more time while keeping the fans and the publishers happy with annual releases.
Disagree with my opinion? Please leave a comment about it below. Thanks for reading.