PlayDead’s Inside Makes Us Feel Weird

Firstly this game kind of just crept up on us. Our Inside imminent release senses didn’t tingle until we bumped into reviews of game. It is receiving many positive reviews and some even calling it a master piece. So we decided to buy the game and play it for ourselves.

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The game doesn’t take any time to introduce the characters or what is going on in its world. Instead it asks the player to find out for themselves. You take control of a nimble pre-teen boy running from unknown forces that seem to want to kill us (we think). They are not afraid to shoot you or send their dogs on you. At this point we know that something is very very wrong in this world. The queue of what we think are humans being hurried into trucks to be taken somewhere is another reminder to the player to just keep running.

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You do eventually escape your pursuers and are met with some quite nice puzzles that tickle your brain. Regardless though many questions arise. Why are we (humans) being shipped of somewhere. Who are these oppressors, why did they kill all our live stock ( well most ), who is this boy we are controlling, why is he on the run, why was he not captured like everyone else. There is also the matter of why all the other captured humans walk around like a bunch of zombies. We at one point actually control a few with a weird head device (shiver). Kind of reminds us of the parasite bugs from limbo. We are going to do posts on each episode we play through on our YouTube channel. Please do join us on this journey on what we think is going to one of the best games of this year. Here is part 1:

 

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Quantum Break is AWESOME (opinion)

Yeah, yeah the game got mixed reviews. Some liked it, some disliked it and apparently not many loved it. I think a review said it perfectly by saying “There is nothing like it and there probably won’t be again”. Here is why:

Art direction

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The art direction is great but not because the characters and environments look detailed. It’s because of the effects that are applied to them. For example when a fracture happens (time literally breaks ) everything becomes well… broken. Lets just say the pictures do it no justice. In motion everything looks pretty crazy. We really wonder how Remedy managed to create this effect.

Sound design

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Now we think the sound design of this game greatly complements the art direction. The way the sound clipped and cracks when you use your dash power. The bass drops that accompany your time freeze bubble. There is this crazy scene where a massive broken ship comes down on the main character. A time fracture happens which creates a volatile environment of breaking metal that reverses back and forth on your path. The sounds you hear in this scene are just ear melting. Watch the scene here

TV Show

Now leading up to the release we were confused on how they were going to tie a game and a tv show together. The show itself is actually pretty interesting. The style we feel has this modern feel like what you would expect from shows like person of interest. If you take it as seriously as it asks you to, we feel you would enjoy it.

These are just a few points we feel makes this game worth while to check out. You can find our playthrough here. Thanks for reading and keep being awesome

Free the Oxen | LR Let’s Play Oxenfree #1&2

Now it has been awhile since we played a good mystery game. Oxenfree is not only a mystery game though. It has an excellent blend of walking simulator, horror and is at times just plain creepy.

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The story follows Alex, her new brother in law(Jonas) and her friends as they spend sometime on an abandoned island for a party. Things start off pretty normal until Alex uses her radio to tune in to some weird frequencies.

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Jonas decides to investigate the origin of the frequencies and enters a cave. We as Alex, follow him. The cave seems as though someone or something has been residing there.

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We eventually find the source and tune into extra frequencies revealing these weird triangular shapes (illuminati cough cough). Something starts talking to us.

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What follows has to be in our opinion one of the coolest and confusing conversations ever. Who the hell is ‘sleepy time girl’ and why are they asking if leave is possible, heck why do they talk the way they do.

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The conversation leads us to getting some sort of underwater vision and we get teleported to a completely different part of the island. One thing is for sure. This game has a lot of good mystery.

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Thank you as always for the support and

dont’t forget. Keep Being Awesome

Case Unsolved | The Last Case

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A story told exquisitely with amazing music and a perfect tone. Last Case is a short story about Jack as he tries to find Amanda Kane. His last job. Is he a detective, or a mercenary. That is something you my dear reader will have to think of yourself. This is another game that is best watched than read. So please do check out the playthrough at the bottom of the post. You won’t be disappointed.

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Thank you for reading and for all of your support.

Don’t Forget. Keep Being Awesome.

Follow The Wind | Ori and The Blind Forest : Part 14

Welcome to another episode of Ori and The Blind Forest. In the last episode we had arrived at Kuro’s nest. As always you can watch this episode at the bottom of this post.

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We travel further into the nest and find an egg. A cutscene starts to play. We see Kuro with her children. This seems to be a flash back. Kuro leaves the nest to go find some more food leaving the children alone. The big tree seems to start spewing out light energy. The light spreads throughout the forest, reaching Kuro’s nest. Kuro’s children start to be engulfed by the light. Kuro hears the cries of her children and hurries back. Unfortunately she is too late and they have died. This is why Kuro hates Ori’s light.

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Back to the game now and Kuro immediately appears where we are. She is obviously not happy with our presence so Ori jumps off the cliff down to the ground. We are back now near the outside of the ruins. The gameplay makes a drastic change. We must now escape this area while hiding from Kuro’s gaze. If we stay in her line of sight too long that will be the end of us.

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We barely escape from Kuro. Now the whole map is filled with wind. We must now travel to Sorrow Pass. We take Ori back to where the raging river is. This place now has an air stream. This allows us to travel up to Sorrow Pass.

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The place is pretty much a minefield of spiky walls, stray projectiles and crazy winds. There are shards located around. We have to collect them for a door we have yet to see. We unlock more areas which in turn tell us more about the state of the world around us.

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We collect enough shards and unlock a door to the next area. There are some large rocks that we have to use to block some of the energy beams that are closing our way. We get ourselves a bolder and this is where we end this episode.

Thank you for reading and thank you for all of your support.

Don’t forget. Keep Being Awesome

Make Babies Not War | Quick Look : Massive Chalice

Welcome to this week’s quick look. Today LittleRocket is going to play the kickstarter success Massive Chalice. This unit tactic-based strategy game is quite hard as we learnt in this quick look, but it does have some stellar voice acting. As always you can watch this quick look at the bottom of this post.

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The game begins by letting you pick 5 houses for your Vanguard. The opening cut-scene explains that we are an immortal ruler. The Cadence (the bad guys) start attack the land and heroes must go and fight them. Just as we are getting the introduction the Cadence attack. Our heroes leave for the battle ground. The character we play as is made from a human blood line but is bound to the chalice. This means we can never leave the throne and must command our soldiers from there.

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The game throws us into battle. It gives us a few pointers on how the game works and sends us on our way. The game plays in kind of the same fashion you would expect from this type of game. Your fighters can move a certain distance which can take the fighter’s turn.

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We ran into a first group of enemies. It has been awhile since we have played this type of game so we are quite rusty. So rusty in fact that we lose two of our fighters. There is a nice variety of different enemies to keep the battle challenging and interesting. Eventually the battle is won.

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After the fight we get a cut scene showing the map. The outskirts are covered in yellow. This yellow is the Cadence. Our narrators explain that the Chalice can cleanse the whole map of the Cadence, but they need time to charge up this attack. That is where we come in. We have to defend the capital until they are ready. The fight that we won gave us some land that we could use to raise a keep. The keep needs a regent and a partner. The regent and partner will bar children creating a lineage of new fighters.

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We are taken back to the capital for more duties to attend to. We can build keeps and research things here. We decide to build a new keep. This would take several years. We can fast forward time to make the wait shorter. Any important events like war and child birth will bring our time back to normal.

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After some time the Cadence appear on the outer region of the map. There are attacking two regions so we have to pick. Once we pick we get pick we have to decide which fighters are going to the battlefield. This is where you must bring together a balanced team. Once we picked we are thrown into the battle.

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This time we make sure to keep the team together. Once we run into the enemy they prove more challenging than the previous battle. One blows up when you are close to it and the other attacks from afar. A few mistakes cost us the battle. Losing the fight lets the Cadence spread through the region. This is where this quick look ends.

Thank you for reading and for all of your support.

Don’t forget. Keep Being Awesome

Your Inner Artist | A Fragment of Her : Part 1

Welcome to a new playthrough of A Fragment of Her. This is a point and click adventure game about an art student called Selina. Selina decided to go study under her favorite artist. As always you can watch this playthrough at the bottom of this post. Also you can go download the game here.

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The game begins in what seems like a waiting room for admission to the university. We click on a few painting on the wall and Selina gives us some commentary on what she thinks. We approach the secretary and she angrily tells us we should sit and wait. When we sit down, professor Seligmann (Selina’s favorite artist) comes into the room.

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He comes in and seems quite full of himself. He asks for each of the other student’s paintings and gives quite harsh criticism. He finally gets to us and it seems he likes our painting at first. Our fate ends up being the same as everyone else’s. Selina doesn’t go down without a fight though. We manage to persuade him to allow us into his class.

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The next day we start our lesson. All of classes will be held in the library. Seligmann explains that each week Selina must improve her art from the previous week. If she doesn’t improve she will be kicked out of the class. Seligmann seems to love woman’s body parts.

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Selina is worried about how she is going to manage each week. She decided that it would be a good idea to get some help from the other students in her class. Unfortunately they don’t want to talk to her at all. We decide to talk to a student siting by the window. His name is Tomoko and he is quite happy to talk to us. He tells us to not worry about the other students but also he somewhat gives us a slight warning to be careful around Seligmann.

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Tomoko tells us that there are some books we can use to help improve our art. His last roommate had two books. He could not remember the names so we end up having to look for them. We make Selina look around and get some names of a few books. When we had looked everywhere we went back to talk to Tomoko about the names we found. After some discussion we find one of the books we need and find out that the other in out on loan.

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Selina gets the book and goes home. When she gets home she goes to her canvas and begins drawing her piece for the week. The book seems to have helped her understand more about art and what she needs to do. We also find out that Selina has nightmares, not really sure about what though.

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We finish up the painting and take it to class. We give our painting to Seligmann. He finds our painting dark and creepy. He says that our painting feels like it goes under a person’s skin. His last words are to remember to consider the viewer. Selina seems quite down about the review. We go talk to Tomoko and he cheers us up some. Tomoko tells us that since Seligmann says art should consider the viewer, we should paint something that Seligmann likes. We come to the conclusion that we should try to study Seligmann’s style.

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To study the paintings we need to buy a camera and take photos of the art. We go home to get our bank card passcode to buy the camera. This is where the episode ends.

Thank you for reading and for all of your support.

Don’t forget. Keep Being Awesome.