Welcome to the last episode of Grounded. This is where it all ends. As always you can watch this playthrough at the bottom of this post.
In the last episode we managed to get the girl to join our party. We begin by looking at the poster as it is said to have the numbers for the passcode. After playing around a little we manage to get the passcode and get into the security room. There is a small hole in there that the little girl can squeeze through. The game switched our controllable character to the girl and we entered the hole.
The hole lead to some vents. This would allow us to travel to places we couldn’t before. Eventually we managed to find our way out of the vents and out to a new area. The area seems to have a puzzle. We have to collect some things to catch a fly and put it in a Venus Fly Trap. After getting a bottle and filling it with honey we go and get a fly from the restroom.
We take the trapped fly to the trap and put it in. The trap then gave us a key to the boiler room. In the boiler room there were some switches that activated something. The game didn’t make it that apparent at first. This was actually changing the temperature in a specific room. There is a mirror that had a passcode written on it which could only be seen if the temperature was at a certain level.
The code allowed us to turn off the electricity in that kitchen from the previous episode which we couldn’t touch. Unfortunately this is where the girl was going to get taken by our step-father. The game switched back to the main character. Now off to search for that kitchen.
When we get to the kitchen we find a rope. The rope is to be used to go down the elevator doors to get further down the building. The rope snaps while we are using it but luckily our character does not get hurt from the fall. The new level we are is as creepy as the other levels. After walking around a little we have to go to the morgue.
In the morgue we find a safe with the emergency exit key and the central area key. Upon trying to leave our step-father appears in the area and starts making his way to us. We have to get some planks of wood and barricade the door so that he cannot get to us.
This is the final chase. Leaving the room we have to run to the exit now, our step-father chasing us all the way. Making a small mistake would mean certain death. We somehow manage to escape his clutches and leave the hospital. We lock the exit behind us leaving our step-father in there. The hospital starts collapsing and the game gives us the option to give him the key so that he can escape or leave him to die in there.
The two choices reveal interesting information about the story. Leaving him revealed that there was a doctor looking for us. It revealed that our main character had schizophrenia and that the person who we thought was our step-father was actually the doctor just trying to get us to leave. He rescued the other girl and was trying to get us out. So leaving him to die was the bad ending.
Giving him the key revealed that there was an earthquake that is why the hospital was collapsing. The main character had PTSD from her step-father’s abuse many years ago. That is why she saw the doctor as her step-father. That is where the game ends and where our playthrough ends as-well.
Thank you for joining us on this playthrough and for all of your support, we really appreciate it.
Don’t Forget. Keep Being Awesome.