Everyone Deals With Depression Differently | Prisoned

Welcome to a new playthrough. LittleRocket has been playing a lot of short stories as of late and here is another one. This one is a little different though.

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The story follows a lady called Judy. Judy is telling us a story about her journey with depression.

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It is an interesting story because she found comfort and support from her dog. Something we feel is not done a lot in games. Everyone goes through depression differently. Each with their own story to tell. This is one of those stories.

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Thank you for reading and for all of your support.

Don’t forget. Keep Being Awesome.

Naru Searches | Ori and The Blind Forest : Part 17

Welcome to another episode of Ori and The Blind Forest. We have arrived in the hot fiery ruins. As always you can watch this playthrough at the bottom of this post.

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This is probably the hardest part of the game. We have to use all of the skills we have gained. The goal is to reduce all the magma at the bottom of the volcano, so that we can access the lower levels. There are different sections to free, all with their own challenges.  Naru also seems to be searching for us. She is so determined that she is risking the life that she just got back.

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Thank you for all of your support. The next episode of Ori will be the last. Stay tuned.

Don’t forget. Keep Being Awesome.

Case Unsolved | The Last Case

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A story told exquisitely with amazing music and a perfect tone. Last Case is a short story about Jack as he tries to find Amanda Kane. His last job. Is he a detective, or a mercenary. That is something you my dear reader will have to think of yourself. This is another game that is best watched than read. So please do check out the playthrough at the bottom of the post. You won’t be disappointed.

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Thank you for reading and for all of your support.

Don’t Forget. Keep Being Awesome.

Creepy Cat | Hard Feelings

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Welcome to a new short playthrough of a free game called Hard Feelings. You can get the game here. All the events in this game happen in a single house with a creepy cat that seems to want to get you through a basement door. When we finally get into the basement room there is a man with a bag on his head. There are some missing posters in the room and oh forgot to mention we shoot him. Don’t really know if he kidnapped the missing people or we are the kidnapper ourselves. As always the video is at the bottom of this post.

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Thank you for reading and for all of your support.

Don’t forget. Keep Being Awesome

Mountain Top | Ori and The Blind Forest : Part 15

Welcome to another episode of Ori and the Blind Forest. In this episode we play around with some large boulders to block some death rays. We eventually get ourselves to the top of the mountain. As usual the game looks absolutely fantastic. As always you can watch this playthrough at the bottom of this post. Enjoy

Thank you for watching and for all of your support.

Don’t forget. Keep Being Awesome

Mesmerizing Experience | Remembering

Remembering 1 Welcome to another playthrough of the week. Today a game called Remembering. Now this is a sound game so we can’t really write much about it except our experience of the game. The game uses sound to make the player feel different things. There are sounds for the beach, for a construction site and even some sinister sounds. It uses really simply visual cues to tell the player where to go and what to do. It is an experience to play or watch and you can get it here. Below is our playthrough. Enjoy Thank you for reading and thank you for all of your support. Don’t forget. Keep Being Awesome

Follow The Wind | Ori and The Blind Forest : Part 14

Welcome to another episode of Ori and The Blind Forest. In the last episode we had arrived at Kuro’s nest. As always you can watch this episode at the bottom of this post.

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We travel further into the nest and find an egg. A cutscene starts to play. We see Kuro with her children. This seems to be a flash back. Kuro leaves the nest to go find some more food leaving the children alone. The big tree seems to start spewing out light energy. The light spreads throughout the forest, reaching Kuro’s nest. Kuro’s children start to be engulfed by the light. Kuro hears the cries of her children and hurries back. Unfortunately she is too late and they have died. This is why Kuro hates Ori’s light.

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Back to the game now and Kuro immediately appears where we are. She is obviously not happy with our presence so Ori jumps off the cliff down to the ground. We are back now near the outside of the ruins. The gameplay makes a drastic change. We must now escape this area while hiding from Kuro’s gaze. If we stay in her line of sight too long that will be the end of us.

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We barely escape from Kuro. Now the whole map is filled with wind. We must now travel to Sorrow Pass. We take Ori back to where the raging river is. This place now has an air stream. This allows us to travel up to Sorrow Pass.

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The place is pretty much a minefield of spiky walls, stray projectiles and crazy winds. There are shards located around. We have to collect them for a door we have yet to see. We unlock more areas which in turn tell us more about the state of the world around us.

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We collect enough shards and unlock a door to the next area. There are some large rocks that we have to use to block some of the energy beams that are closing our way. We get ourselves a bolder and this is where we end this episode.

Thank you for reading and thank you for all of your support.

Don’t forget. Keep Being Awesome

Journey With A Stranger

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Today we decided to do things a little differently. Instead of the usual line up of games we play we decided to revisit an old master piece. You can experience this game with us here.

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The game is easy on the eyes and soft to the ears. It takes its time to set a scene and demands the player to take things slow in order to enjoy the experience. After we are introduced to the landscape and our character we traverse up a small hill of this rich golden sand which we have to say looks amazing.

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These sand dunes seem to hold some sort of secret. Are those metal shards graves? What is the shooting star that seems to come from the mountain far far away.

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We walk to a glyph which frees this little floating beings. This is when the mechanic of the scarf is revealed, and the beings make our scarf grow. The scarf allows us to float and fly.

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As appetizing as the landscape looks you cannot venture too far from the beaten path, as the game gently blows a wind to put you back on track.

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Ruins of a forgotten civilization are scattered everywhere, and opening some passageways lets more of those beings free. They resemble pieces of the character’s scarf.

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We are faced with many bright lights which seem like gateways to another land. We enter one of the gateways which leads us to a new place. Opening the passageways that we find in this new place, frees some more of these strange beings. These ones resemble stingrays.

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After following one through the dunes and freeing more of its friends, we find out that the world we just ran into was actually that of someone else’s. We had engaged the co-op function in the game.

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With our new friend we traveled through the dunes and we found ourselves at some very large structures.

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A sand storm was circulating them so we had to figure out what we were supposed to do in this section. After jumping around and trying different things I found my way to the top of a building ( with the help of our sting ray friends ). I activated a glyph and the game showed us a short cinematic which explained a little bit of the story.

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After the cut scene I simply let my character sit and rest as this is where the episode ends.

Thank you for reading and for all of the support.

Don’t forget. Keep being awesome