To infinite profits and beyond

Rekindle humanity’s adventurous spirit by leaving the tired Earth to find new fortunes in the untapped resources of Mars in Offworld Trading Company, the economic real-time strategy game from Civilization IV designer Soren Johnson.

Strategic, clean and concise. Still in Development of course but the game itself holds its own in bring a new flavour to the RTS gaming community, which is a hard enough task in itself as it goes up against the greats such as Starcraft, etc.

Like any well crafted RTS game experience, Offworld Trading Company gives you something different with each playthrough which only adds to the in game decisions that could mean a bust or boom for your colony.

ciao-su  =^.^=

Find out more: http://www.offworldgame.com/#news

Purchase the early access: http://store.steampowered.com/app/271240/

Advertisements

You ever played with a T-Rex?

A punishing, old school 2-D platformer with a time-trial twist! Players take control of a T-Rex with extraterrestrial jump boots, tasked with saving dino-kind from extinction. Jump, drop and dash your way through 40+ challenging levels and race against the clock to preserve life during the Mesozoic era!

If you feel like going back to some retro gaming with all the modern gaming around us, this will be a refreshing change of pace for you.

As usual links are below, ciao-su =^.^=

Find out more: http://treefortress.com/app/jumpjetrex/

Purchase early access: http://store.steampowered.com/app/329460/

Game of Thrones… just cuter. Welcome to Armello

Armello is a swashbuckling adventure that combines the strategic play of card and board games with RPG elements. Wage epic single and multiplayer strategy battles as you adventure across the land of Armello on your quest for the throne!

Find out more: http://armello.com

Purchase early access: http://store.steampowered.com/app/290340/

Ready to face what lies in the dark again?

“Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, famine, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?”

darkest dungeon main

Here we have the seemingly well crafted RPG game Darkest Dungeon, which takes the player on a Morgan Freeman level narrated journey to rid the environment of what lies near The Estate.

Build your team. Train them. Accept a task. Journey into the darkness.

Not to mention the randomness within the game’s quests which make you think twice about just taking enough muscle to destroy what’s in your path.

As this is early access the game itself performs well above its price of £14.99; providing more than enough hours of questing to immerse you into the gameplay

Find out more: http://www.darkestdungeon.com

Get the game from: http://store.steampowered.com/app/262060/

Annualized Games:  My Short Opinion

So I (Ace) thought to write about annualized games. I only thought of this because Playstation Boss Shuhei Yoshida just voiced his thoughts on the topic. Article can be found here. Anyway let’s get to it.

Good aspects of annual releases

Gamers get more of the game they love. If for some reason a gamer doesn’t like that current iteration of the game they don’t have to wait that long for the next installation. From the companies point of view they make more money more often with this way of creating and releasing games.

Bad aspects of annual releases

There are obviously bad points of making games this way. The developers get less time to innovate, less time to develop and most importantly less time to test their games. I won’t name and shame companies or games in this post but I am sure we all know that 2014 was not exactly the most stable of years for game releases.

Gamers in return get incomplete games. With these incomplete games comes tons of fixes and patches after launch. Some of these come through as paid DLC which is ridiculous if you ask me. The difference between gaming now and what gaming used to be maybe 10 years ago is that developers had to make sure a game was complete. They would rigorously test it because they knew they couldn’t fix it after launch.

To conclude

So to conclude this post I personally think developers need more time to develop. It just gives them more time to do well everything in order to ensure a game comes out complete. The current set up of Call of Duty games being made by two different companies with them alternating each year is actually good. It grants those developers more time while keeping the fans and the publishers happy with annual releases.

Disagree with my opinion? Please leave a comment about it below. Thanks for reading.